![]() ![]() The backlash to the Immortal announcement was immediate and ferocious, across social media and in person. ![]() It was spellbinding in its unmitigated awfulness. In my eleven years of writing for Blizzard Watch and its predecessor, I’ve never seen anything like what happened at BlizzCon yesterday. Principal game designer Wyatt Cheng, tasked with sharing his vision of a Diablo game that he’s assuredly worked very hard on, was almost in tears by the end of his presentation. In short, it pretty much looks like how you’d imagine a well-produced mobile version of Diablo would look like.The scene was heartbreaking for pretty much everyone involved: fans, guests developers from NetEase, and Blizzard staff alike. There’s a wheel for quickly selecting various abilities, enemy health bars, item icons, and even a minimap. Having said that, the UI we do see features many of the core components we’re used to seeing in traditional Diablo games. ![]() As expected, Diablo Immortal will not feature a 1:1 replication of the more complicated UI featured in the PC and console versions of Diablo. The UI and other visual elements are arguably the biggest takeaways from this new footage. This trailer features some of the same footage showcased in the Diablo Immortal trailer that Blizzard quietly released as part of the BlizzCon 2019 celebrations, but it focuses much more on the game’s UI and some of the details of its six currently available character classes (Barbarian, Crusader, Demon Hunter, Monk, Necromancer, and Wizard). It’s been a long time since Blizzard has updated us on the status of Diablo Immortal, but a new trailer reveals some fresh gameplay footage for the controversial mobile title. ![]()
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